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EffectInvisible.h

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00001 #ifndef HEADER_EFFECTINVISIBLE_H
00002 #define HEADER_EFFECTINVISIBLE_H
00003 
00004 #include "ViewEffect.h"
00005 
00006 /**
00007  * Draw nothing.
00008  */
00009 class EffectInvisible : public ViewEffect {
00010     public:
00011         virtual bool isInvisible() const { return true; }
00012         virtual void blit(SDL_Surface *, SDL_Surface *, int, int) {}
00013 };
00014 
00015 #endif

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