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level-script.h

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00001 #ifndef HEADER_LEVEL_SCRIPT_H
00002 #define HEADER_LEVEL_SCRIPT_H
00003 
00004 extern "C" {
00005 #include "lua.h"
00006 }
00007 
00008 extern int script_level_save(lua_State *L) throw();
00009 extern int script_level_load(lua_State *L) throw();
00010 
00011 extern int script_level_action_move(lua_State *L) throw();
00012 extern int script_level_action_save(lua_State *L) throw();
00013 extern int script_level_action_load(lua_State *L) throw();
00014 extern int script_level_action_restart(lua_State *L) throw();
00015 
00016 extern int script_level_createRoom(lua_State *L) throw();
00017 extern int script_level_getRestartCounter(lua_State *L) throw();
00018 extern int script_level_getDepth(lua_State *L) throw();
00019 extern int script_level_isNewRound(lua_State *L) throw();
00020 extern int script_level_isSolved(lua_State *L) throw();
00021 
00022 extern int script_level_newDemo(lua_State *L) throw();
00023 extern int script_level_planShow(lua_State *L) throw();
00024 extern int script_level_isShowing(lua_State *L) throw();
00025 
00026 #endif

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