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DemoInput.h

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00001 #ifndef HEADER_DEMOINPUT_H
00002 #define HEADER_DEMOINPUT_H
00003 
00004 class GameState;
00005 
00006 #include "GameInput.h"
00007 
00008 /**
00009  * Handle input for demo.
00010  */
00011 class DemoInput : public GameInput {
00012     protected:
00013         virtual void enableHelp() {}
00014     public:
00015         DemoInput(GameState *demo);
00016 
00017         virtual void mouseEvent(const MouseStroke &buttons);
00018 };
00019 
00020 #endif

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