00001 #ifndef HEADER_DEMOINPUT_H 00002 #define HEADER_DEMOINPUT_H 00003 00004 class GameState; 00005 00006 #include "GameInput.h" 00007 00008 /** 00009 * Handle input for demo. 00010 */ 00011 class DemoInput : public GameInput { 00012 protected: 00013 virtual void enableHelp() {} 00014 public: 00015 DemoInput(GameState *demo); 00016 00017 virtual void mouseEvent(const MouseStroke &buttons); 00018 }; 00019 00020 #endif