00001 #ifndef HEADER_EFFECTINVISIBLE_H 00002 #define HEADER_EFFECTINVISIBLE_H 00003 00004 #include "ViewEffect.h" 00005 00006 /** 00007 * Draw nothing. 00008 */ 00009 class EffectInvisible : public ViewEffect { 00010 public: 00011 virtual bool isInvisible() const { return true; } 00012 virtual void blit(SDL_Surface *, SDL_Surface *, int, int) {} 00013 }; 00014 00015 #endif