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Landslip.h

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00001 #ifndef HEADER_LANDSLIP_H
00002 #define HEADER_LANDSLIP_H
00003 
00004 #include "NoCopy.h"
00005 #include "Cube.h"
00006 #include "ModelList.h"
00007 
00008 /**
00009  * Landslip for every round.
00010  */
00011 class Landslip : public NoCopy {
00012     private:
00013         ModelList m_models;
00014         Cube::eWeight m_impact;
00015         bool *m_stoned;
00016     private:
00017         bool isOnPad(const Cube *model) const;
00018         bool isFixed(const Cube *model) const;
00019         bool isStoned(const Cube *model) const;
00020         void stone(const Cube *model);
00021     public:
00022         Landslip(const ModelList &models);
00023         ~Landslip();
00024 
00025         bool computeFall();
00026         Cube::eWeight getImpact() { return m_impact; }
00027 
00028         bool stoneModel(const Cube *model);
00029         bool fallModel(Cube *model);
00030 };
00031 
00032 #endif

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