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LevelStatus.h

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00001 #ifndef HEADER_LEVELSTATUS_H
00002 #define HEADER_LEVELSTATUS_H
00003 
00004 class GameState;
00005 
00006 #include "Scripter.h"
00007 
00008 /**
00009  * Status of level after a game.
00010  */
00011 class LevelStatus : public Scripter {
00012     private:
00013         bool m_complete;
00014         bool m_wasRunning;
00015         std::string m_codename;
00016         std::string m_poster;
00017         std::string m_savedMoves;
00018         int m_bestMoves;
00019         std::string m_bestAuthor;
00020     private:
00021         std::string getSolutionFilename() const;
00022     public:
00023         LevelStatus();
00024         void prepareRun(const std::string &codename,
00025                 const std::string &poster,
00026                 int bestMoves, const std::string &bestAuthor);
00027         GameState *createPoster() const;
00028         int getBestMoves() const { return m_bestMoves; }
00029         std::string getBestAuthor() const { return m_bestAuthor; }
00030         int compareToBest();
00031 
00032         void setComplete() { m_complete = true; }
00033         bool isComplete() const { return m_complete; }
00034         void setRunning(bool value) { m_wasRunning = value; }
00035         bool wasRunning() const { return m_wasRunning; }
00036 
00037         void readMoves(const std::string &moves);
00038         std::string readSolvedMoves();
00039         void writeSolvedMoves(const std::string &moves);
00040 
00041         static std::string getSolutionFilename(const std::string &codename);
00042 };
00043 
00044 #endif

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