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MenuHelp.h

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00001 #ifndef HEADER_MENUHELP_H
00002 #define HEADER_MENUHELP_H
00003 
00004 class IWidget;
00005 
00006 #include "GameState.h"
00007 #include "Drawable.h"
00008 
00009 /**
00010  * Help screen.
00011  */
00012 class MenuHelp : public GameState, public Drawable {
00013     private:
00014         IWidget *m_help;
00015     protected:
00016         virtual void own_initState();
00017         virtual void own_updateState() {}
00018         virtual void own_pauseState() {}
00019         virtual void own_resumeState();
00020         virtual void own_cleanState() {}
00021     public:
00022         MenuHelp();
00023         virtual ~MenuHelp();
00024         virtual const char *getName() const { return "state_help"; };
00025         virtual bool allowBg() const { return true; }
00026 
00027         virtual void drawOn(SDL_Surface *screen);
00028 };
00029 
00030 #endif

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