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MenuOptions.h

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00001 #ifndef HEADER_MENUOPTIONS_H
00002 #define HEADER_MENUOPTIONS_H
00003 
00004 class Picture;
00005 class MouseStroke;
00006 class IWidget;
00007 class WiStatusBar;
00008 class Labels;
00009 
00010 #include "GameState.h"
00011 #include "Drawable.h"
00012 
00013 /**
00014  * Options menu which allow to set lang and tune volume.
00015  */
00016 class MenuOptions : public GameState, public Drawable {
00017     private:
00018         IWidget *m_container;
00019         WiStatusBar *m_statusBar;
00020         bool m_needRefresh;
00021     private:
00022         void prepareMenu();
00023         IWidget *createSoundPanel(const Labels &labels);
00024         IWidget *createMusicPanel(const Labels &labels);
00025         IWidget *createLangPanel(const Labels &labels);
00026         IWidget *createSpeechPanel(const Labels &labels);
00027         IWidget *createSubtitlesPanel(const Labels &labels);
00028         IWidget *createBackButton(const Labels &labels);
00029         WiStatusBar *createStatusBar(int width);
00030     protected:
00031         virtual void own_initState();
00032         virtual void own_updateState();
00033         virtual void own_pauseState() {}
00034         virtual void own_resumeState();
00035         virtual void own_cleanState() {}
00036     public:
00037         MenuOptions();
00038         virtual ~MenuOptions();
00039         virtual const char *getName() const { return "state_options"; };
00040         virtual bool allowBg() const { return true; }
00041 
00042         void mouseButton(const MouseStroke &stroke);
00043         virtual void drawOn(SDL_Surface *screen);
00044 
00045         void receiveString(const StringMsg *msg);
00046 };
00047 
00048 #endif

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