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OnStrongPad.h

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00001 #ifndef HEADER_ONSTRONGPAD_H
00002 #define HEADER_ONSTRONGPAD_H
00003 
00004 #include "OnCondition.h"
00005 #include "Cube.h"
00006 
00007 /**
00008  * Test whether model is on Wall or on powerful fish.
00009  */
00010 class OnStrongPad : public OnCondition {
00011     private:
00012         Cube::eWeight m_weight;
00013     public:
00014         OnStrongPad(Cube::eWeight weight) { m_weight = weight; }
00015 
00016         virtual bool isSatisfy(Cube *model) const
00017         {
00018             return model->isWall()
00019                 || (model->isAlive() && model->getPower() >= m_weight);
00020         }
00021 
00022         virtual bool isWrong(Cube *model) const
00023         {
00024             return model->isAlive() && model->getPower() < m_weight;
00025         }
00026 };
00027 
00028 #endif

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