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Outline.h

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00001 #ifndef HEADER_OUTLINE_H
00002 #define HEADER_OUTLINE_H
00003 
00004 #include "SDL.h"
00005 
00006 /**
00007  * Outline around picture.
00008  * Used to outline rendered text.
00009  */
00010 class Outline {
00011     private:
00012         int m_width;
00013         SDL_Color m_color;
00014         Uint32 m_pixel;
00015     private:
00016         SDL_Surface *cloneSurface(SDL_Surface *surface);
00017         void precomputePixel(SDL_PixelFormat *format);
00018         void drawOneLayer(SDL_Surface *surface, Uint32 bgKey);
00019         void drawAlongCopy(SDL_Surface *surface, Uint32 bgKey,
00020                 SDL_Surface *copy);
00021         void fillNeighbourhood(SDL_Surface *surface, Uint32 bgKey,
00022                 int x, int y);
00023     public:
00024         Outline(const SDL_Color &color, int width);
00025         void drawOnColorKey(SDL_Surface *surface);
00026         void drawOn(SDL_Surface *surface, Uint32 bgKey);
00027 };
00028 
00029 #endif

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