Main Page | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Data Fields | Globals

ScriptAgent.h

Go to the documentation of this file.
00001 #ifndef HEADER_SCRIPTAGENT_H
00002 #define HEADER_SCRIPTAGENT_H
00003 
00004 class Path;
00005 class ScriptState;
00006 
00007 #include "BaseAgent.h"
00008 #include "Name.h"
00009 
00010 #include <string>
00011 
00012 extern "C" {
00013 #include "lua.h"
00014 }
00015 
00016 /**
00017  * Global scripting.
00018  * It is used by OptionAgent and debug console.
00019  */
00020 class ScriptAgent : public BaseAgent {
00021     AGENT(ScriptAgent, Name::SCRIPT_NAME);
00022     private:
00023         ScriptState *m_state;
00024     protected:
00025         virtual void own_init();
00026         virtual void own_shutdown();
00027     public:
00028         void registerFunc(const char *name, lua_CFunction func);
00029         void doFile(const Path &file);
00030 
00031         virtual void receiveString(const StringMsg *msg);
00032 };
00033 
00034 #endif

Generated on Wed Jun 1 09:54:31 2005 for Fish Fillets - Next Generation by  doxygen 1.4.2