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VideoAgent.h

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00001 #ifndef HEADER_VIDEOAGENT_H
00002 #define HEADER_VIDEOAGENT_H
00003 
00004 class Path;
00005 
00006 #include "BaseAgent.h"
00007 #include "MultiDrawer.h"
00008 #include "Name.h"
00009 
00010 #include "SDL.h"
00011 
00012 #include <vector>
00013 
00014 /**
00015  * Video agent initializes video mode and
00016  * every cycle lets registered drawers to drawOn(screen).
00017  */
00018 class VideoAgent : public BaseAgent, public MultiDrawer {
00019     AGENT(VideoAgent, Name::VIDEO_NAME);
00020     private:
00021         SDL_Surface *m_screen;
00022         bool m_fullscreen;
00023 
00024     private:
00025         void setIcon(const Path &file);
00026         void changeVideoMode(int screen_width, int screen_height);
00027         int getVideoFlags();
00028         void toggleFullScreen();
00029     protected:
00030         virtual void own_init();
00031         virtual void own_update();
00032         virtual void own_shutdown();
00033     public:
00034         virtual void receiveSimple(const SimpleMsg *msg);
00035         virtual void receiveString(const StringMsg *msg);
00036 
00037         void initVideoMode();
00038 };
00039 
00040 #endif

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