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dialog-script.h

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00001 #ifndef HEADER_DIALOG_SCRIPT_H
00002 #define HEADER_DIALOG_SCRIPT_H
00003 
00004 extern "C" {
00005 #include "lua.h"
00006 }
00007 
00008 extern int script_game_planAction(lua_State *L) throw();
00009 extern int script_game_isPlanning(lua_State *L) throw();
00010 extern int script_game_killPlan(lua_State *L) throw();
00011 
00012 extern int script_dialog_isDialog(lua_State *L) throw();
00013 extern int script_dialog_addFont(lua_State *L) throw();
00014 extern int script_dialog_addDialog(lua_State *L) throw();
00015 extern int script_model_isTalking(lua_State *L) throw();
00016 extern int script_model_talk(lua_State *L) throw();
00017 extern int script_model_killSound(lua_State *L) throw();
00018 
00019 extern int script_sound_playMusic(lua_State *L) throw();
00020 extern int script_sound_stopMusic(lua_State *L) throw();
00021 
00022 #endif

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