00001 #ifndef HEADER_DIALOG_SCRIPT_H 00002 #define HEADER_DIALOG_SCRIPT_H 00003 00004 extern "C" { 00005 #include "lua.h" 00006 } 00007 00008 extern int script_game_planAction(lua_State *L) throw(); 00009 extern int script_game_isPlanning(lua_State *L) throw(); 00010 extern int script_game_killPlan(lua_State *L) throw(); 00011 00012 extern int script_dialog_isDialog(lua_State *L) throw(); 00013 extern int script_dialog_addFont(lua_State *L) throw(); 00014 extern int script_dialog_addDialog(lua_State *L) throw(); 00015 extern int script_model_isTalking(lua_State *L) throw(); 00016 extern int script_model_talk(lua_State *L) throw(); 00017 extern int script_model_killSound(lua_State *L) throw(); 00018 00019 extern int script_sound_playMusic(lua_State *L) throw(); 00020 extern int script_sound_stopMusic(lua_State *L) throw(); 00021 00022 #endif