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game-script.h

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00001 #ifndef HEADER_GAME_SCRIPT_H
00002 #define HEADER_GAME_SCRIPT_H
00003 
00004 extern "C" {
00005 #include "lua.h"
00006 }
00007 
00008 extern int script_game_setRoomWaves(lua_State *L) throw();
00009 extern int script_game_addModel(lua_State *L) throw();
00010 extern int script_game_getCycles(lua_State *L) throw();
00011 extern int script_game_addDecor(lua_State *L) throw();
00012 extern int script_game_setScreenShift(lua_State *L) throw();
00013 extern int script_game_changeBg(lua_State *L) throw();
00014 extern int script_game_checkActive(lua_State *L) throw();
00015 extern int script_game_setFastFalling(lua_State *L) throw();
00016 
00017 extern int script_model_addAnim(lua_State *L) throw();
00018 extern int script_model_runAnim(lua_State *L) throw();
00019 extern int script_model_setAnim(lua_State *L) throw();
00020 extern int script_model_useSpecialAnim(lua_State *L) throw();
00021 extern int script_model_countAnims(lua_State *L) throw();
00022 extern int script_model_setEffect(lua_State *L) throw();
00023 extern int script_model_getLoc(lua_State *L) throw();
00024 extern int script_model_getAction(lua_State *L) throw();
00025 extern int script_model_getState(lua_State *L) throw();
00026 extern int script_model_getDir(lua_State *L) throw();
00027 extern int script_model_getTouchDir(lua_State *L) throw();
00028 extern int script_model_isAlive(lua_State *L) throw();
00029 extern int script_model_isOut(lua_State *L) throw();
00030 extern int script_model_isLeft(lua_State *L) throw();
00031 extern int script_model_isAtBorder(lua_State *L) throw();
00032 extern int script_model_getW(lua_State *L) throw();
00033 extern int script_model_getH(lua_State *L) throw();
00034 extern int script_model_setGoal(lua_State *L) throw();
00035 extern int script_model_change_turnSide(lua_State *L) throw();
00036 extern int script_model_setViewShift(lua_State *L) throw();
00037 extern int script_model_getViewShift(lua_State *L) throw();
00038 extern int script_model_setBusy(lua_State *L) throw();
00039 extern int script_model_equals(lua_State *L) throw();
00040 
00041 extern int script_sound_addSound(lua_State *L) throw();
00042 extern int script_sound_playSound(lua_State *L) throw();
00043 
00044 #endif

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