00001 /* 00002 * Copyright (C) 2004 Ivo Danihelka (ivo@danihelka.net) 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 */ 00009 #include "WorldInput.h" 00010 00011 #include "WorldMap.h" 00012 #include "Keymap.h" 00013 00014 #include "KeyStroke.h" 00015 #include "MouseStroke.h" 00016 00017 //----------------------------------------------------------------- 00018 WorldInput::WorldInput(WorldMap *world) 00019 : GameInput(world) 00020 { 00021 //TODO: 'O' ... options, 'I' ... intro, 'E' ... exit, 'C' ... credits 00022 } 00023 //----------------------------------------------------------------- 00024 WorldMap * 00025 WorldInput::getWorld() 00026 { 00027 return dynamic_cast<WorldMap*>(m_state); 00028 } 00029 //----------------------------------------------------------------- 00030 void 00031 WorldInput::mouseEvent(const MouseStroke &buttons) 00032 { 00033 if (buttons.isLeft()) { 00034 getWorld()->runSelected(); 00035 } 00036 } 00037