

Definition at line 12 of file StateInput.h.
Public Member Functions | |
| StateInput (GameState *state) | |
| Create state input handler. | |
| ~StateInput () | |
| virtual void | keyEvent (const KeyStroke &stroke) |
Inspects keystroke and call:
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Protected Member Functions | |
| virtual void | quitState () |
| virtual void | enableConsole () |
| virtual void | enableHelp () |
| virtual void | enableMenu () |
| virtual void | enableSubtitles () |
| virtual void | specStroke (const KeyStroke &) |
| virtual void | specKey (int keyIndex) |
| void | toggleParam (const std::string ¶m) |
Protected Attributes | |
| Keymap * | m_keymap |
| GameState * | m_state |
Static Protected Attributes | |
| static const int | KEY_QUIT = 1 |
| static const int | KEY_CONSOLE = 2 |
| static const int | KEY_HELP = 3 |
| static const int | KEY_MENU = 4 |
| static const int | KEY_SUBTITLES = 5 |
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Create state input handler.
Definition at line 24 of file StateInput.cpp. 00025 {
00026 m_state = state;
00027 m_keymap = new Keymap();
00028 KeyDesc key_quit(KEY_QUIT, "quit");
00029 KeyDesc key_console(KEY_CONSOLE, "debug console");
00030 KeyDesc key_help(KEY_HELP, "help screen");
00031 KeyDesc key_menu(KEY_MENU, "game menu");
00032 m_keymap->registerKey(KeyStroke(SDLK_ESCAPE, KMOD_NONE), key_quit);
00033 m_keymap->registerKey(KeyStroke(SDLK_BACKQUOTE, KMOD_NONE), key_console);
00034 m_keymap->registerKey(KeyStroke(SDLK_F1, KMOD_NONE), key_help);
00035 m_keymap->registerKey(KeyStroke(SDLK_F10, KMOD_NONE), key_menu);
00036 m_keymap->registerKey(KeyStroke(SDLK_F6, KMOD_NONE),
00037 KeyDesc(KEY_SUBTITLES, "enable subtitles"));
00038 }
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Definition at line 40 of file StateInput.cpp. 00041 {
00042 delete m_keymap;
00043 }
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Reimplemented in ConsoleInput. Definition at line 94 of file StateInput.cpp. 00095 {
00096 m_state->pushState(new KeyConsole());
00097 }
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Reimplemented in PedoInput, WorldInput, HelpInput, DemoInput, and GameInput. Definition at line 24 of file StateInput.h. 00024 {};
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Reimplemented in HelpInput, OptionsInput, and GameInput. Definition at line 25 of file StateInput.h. 00025 {};
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Reimplemented in PedoInput, WorldInput, and ConsoleInput. Definition at line 100 of file StateInput.cpp. 00101 {
00102 toggleParam("subtitles");
00103 }
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Inspects keystroke and call:
Reimplemented from InputHandler. Definition at line 52 of file StateInput.cpp. 00053 {
00054 int index = m_keymap->indexPressed(stroke);
00055 switch (index) {
00056 case KEY_QUIT:
00057 quitState();
00058 break;
00059 case KEY_CONSOLE:
00060 enableConsole();
00061 break;
00062 case KEY_HELP:
00063 enableHelp();
00064 break;
00065 case KEY_MENU:
00066 enableMenu();
00067 break;
00068 case KEY_SUBTITLES:
00069 enableSubtitles();
00070 break;
00071 case -1:
00072 specStroke(stroke);
00073 break;
00074 default:
00075 specKey(index);
00076 break;
00077 }
00078 }
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Definition at line 88 of file StateInput.cpp.
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Reimplemented in LevelInput, and ConsoleInput. Definition at line 81 of file StateInput.cpp. 00082 {
00083 LOG_WARNING(ExInfo("unknown key")
00084 .addInfo("keyIndex", keyIndex));
00085 }
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Reimplemented in LevelInput, HelpInput, and ConsoleInput. Definition at line 27 of file StateInput.h. 00027 {}
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Definition at line 106 of file StateInput.cpp. 00107 {
00108 OptionAgent *option = OptionAgent::agent();
00109 bool enable = option->getAsBool(param);
00110
00111 option->setPersistent(param, !enable);
00112 }
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Definition at line 15 of file StateInput.h. |
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Definition at line 16 of file StateInput.h. |
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Definition at line 17 of file StateInput.h. |
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Definition at line 14 of file StateInput.h. |
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Definition at line 18 of file StateInput.h. |
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Definition at line 19 of file StateInput.h. |
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Definition at line 20 of file StateInput.h. |
1.4.2