

Definition at line 13 of file LevelLoading.h.
Public Member Functions | |
| LevelLoading (RoomAccess *access) | |
| void | reset () |
| void | loadGame (const std::string &moves) |
| Start loading mode. | |
| void | loadReplay (const std::string &moves) |
| Start replay mode. | |
| void | togglePause () |
| bool | isPaused () const |
| bool | isLoading () const |
| void | nextLoadAction () |
| Load a few moves. | |
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Definition at line 17 of file LevelLoading.cpp. 00018 {
00019 m_access = access;
00020 reset();
00021 }
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Definition at line 33 of file LevelLoading.cpp. 00034 {
00035 return !m_loadedMoves.empty() || m_replayMode;
00036 }
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Definition at line 28 of file LevelLoading.h. 00028 { return m_paused; }
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Start loading mode.
Definition at line 43 of file LevelLoading.cpp. 00044 {
00045 m_loadedMoves = moves;
00046 m_loadSpeed = min(50, max(5, m_loadedMoves.size() / 150));
00047 }
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Start replay mode.
Definition at line 54 of file LevelLoading.cpp. 00055 {
00056 m_loadedMoves = moves;
00057 m_loadSpeed = 1;
00058 m_replayMode = true;
00059 }
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Load a few moves.
Definition at line 66 of file LevelLoading.cpp. 00067 {
00068 if (m_paused) {
00069 return;
00070 }
00071
00072 if (m_loadedMoves.empty()) {
00073 m_access->room()->beginFall(false);
00074 m_access->room()->finishRound(false);
00075 }
00076 else {
00077 for (int i = 0; i < m_loadSpeed
00078 && !m_loadedMoves.empty(); ++i)
00079 {
00080 try {
00081 char symbol = m_loadedMoves[0];
00082 m_loadedMoves.erase(0, 1);
00083
00084 m_access->room()->loadMove(symbol);
00085 }
00086 catch (LoadException &e) {
00087 throw LoadException(ExInfo(e.info())
00088 .addInfo("remain", m_loadedMoves));
00089 }
00090 }
00091 }
00092 }
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Definition at line 24 of file LevelLoading.cpp. 00025 {
00026 m_paused = false;
00027 m_replayMode = false;
00028 m_loadSpeed = 1;
00029 m_loadedMoves = "";
00030 }
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Definition at line 27 of file LevelLoading.h. 00027 { m_paused = !m_paused; }
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1.4.2