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Functions | |
int | script_level_save (lua_State *L) throw () |
void level_save(serialized) | |
int | script_level_load (lua_State *L) throw () |
void level_load(moves) | |
int | script_level_action_move (lua_State *L) throw () |
bool level_action_move(symbol) | |
int | script_level_action_save (lua_State *L) throw () |
bool level_action_save() | |
int | script_level_action_load (lua_State *L) throw () |
bool level_action_load() | |
int | script_level_action_restart (lua_State *L) throw () |
bool level_action_restart() | |
int | script_level_createRoom (lua_State *L) throw () |
void level_createRoom(width, height, picture) Example: createRoom(40, 50, "kitchen-bg.png") | |
int | script_level_getRestartCounter (lua_State *L) throw () |
int level_getRestartCounter() | |
int | script_level_getDepth (lua_State *L) throw () |
int level_getDepth() | |
int | script_level_isNewRound (lua_State *L) throw () |
bool level_isNewRound() | |
int | script_level_isSolved (lua_State *L) throw () |
bool level_isSolved() | |
int | script_level_newDemo (lua_State *L) throw () |
void level_newDemo(demofile) | |
int | script_level_planShow (lua_State *L) throw () |
void level_planShow(func) | |
int | script_level_isShowing (lua_State *L) throw () |
bool level_isShowing() |
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bool level_action_load()
Definition at line 104 of file level-script.cpp. 00105 { 00106 BEGIN_NOEXCEPTION; 00107 bool sucess = getLevel(L)->action_load(); 00108 lua_pushboolean(L, sucess); 00109 END_NOEXCEPTION; 00110 //NOTE: return sucess 00111 return 1; 00112 }
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bool level_action_move(symbol)
Definition at line 66 of file level-script.cpp. 00067 { 00068 BEGIN_NOEXCEPTION; 00069 size_t size; 00070 const char *symbol = luaL_checklstring(L, 1, &size); 00071 if (size != 1) { 00072 ExInfo error = ExInfo("bad symbol length") 00073 .addInfo("length", size) 00074 .addInfo("symbol", symbol); 00075 LOG_WARNING(error); 00076 luaL_error(L, error.what()); 00077 } 00078 00079 bool sucess = getLevel(L)->action_move(symbol[0]); 00080 lua_pushboolean(L, sucess); 00081 END_NOEXCEPTION; 00082 //NOTE: return sucess 00083 return 1; 00084 }
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bool level_action_restart()
Definition at line 118 of file level-script.cpp. 00119 { 00120 BEGIN_NOEXCEPTION; 00121 bool sucess = getLevel(L)->action_restart(); 00122 lua_pushboolean(L, sucess); 00123 END_NOEXCEPTION; 00124 //NOTE: return sucess 00125 return 1; 00126 }
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bool level_action_save()
Definition at line 90 of file level-script.cpp. 00091 { 00092 BEGIN_NOEXCEPTION; 00093 bool sucess = getLevel(L)->action_save(); 00094 lua_pushboolean(L, sucess); 00095 END_NOEXCEPTION; 00096 //NOTE: return sucess 00097 return 1; 00098 }
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void level_createRoom(width, height, picture) Example: createRoom(40, 50, "kitchen-bg.png")
Definition at line 136 of file level-script.cpp. 00137 { 00138 BEGIN_NOEXCEPTION; 00139 int w = luaL_checkint(L, 1); 00140 int h = luaL_checkint(L, 2); 00141 const char *picture = luaL_checkstring(L, 3); 00142 00143 getLevel(L)->createRoom(w, h, Path::dataReadPath(picture)); 00144 END_NOEXCEPTION; 00145 return 0; 00146 }
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int level_getDepth()
Definition at line 169 of file level-script.cpp. 00170 { 00171 BEGIN_NOEXCEPTION; 00172 int depth = getLevel(L)->getDepth(); 00173 lua_pushnumber(L, depth); 00174 END_NOEXCEPTION; 00175 //NOTE: return depth 00176 return 1; 00177 }
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int level_getRestartCounter() Returns number of attemps, starts from 1. Definition at line 154 of file level-script.cpp. 00155 { 00156 BEGIN_NOEXCEPTION; 00157 int counter = getLevel(L)->getRestartCounter(); 00158 lua_pushnumber(L, counter); 00159 END_NOEXCEPTION; 00160 //NOTE: return counter 00161 return 1; 00162 }
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bool level_isNewRound()
Definition at line 184 of file level-script.cpp. 00185 { 00186 BEGIN_NOEXCEPTION; 00187 bool newRound = getLevel(L)->isNewRound(); 00188 lua_pushboolean(L, newRound); 00189 END_NOEXCEPTION; 00190 //NOTE: return newRound 00191 return 1; 00192 }
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bool level_isShowing()
Definition at line 243 of file level-script.cpp. 00244 { 00245 BEGIN_NOEXCEPTION; 00246 bool showing = getLevel(L)->isShowing(); 00247 lua_pushboolean(L, showing); 00248 END_NOEXCEPTION; 00249 //NOTE: return showing 00250 return 1; 00251 }
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bool level_isSolved()
Definition at line 199 of file level-script.cpp. 00200 { 00201 BEGIN_NOEXCEPTION; 00202 bool solved = getLevelScript(L)->room()->isSolved(); 00203 lua_pushboolean(L, solved); 00204 END_NOEXCEPTION; 00205 //NOTE: return solved 00206 return 1; 00207 }
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void level_load(moves)
Definition at line 52 of file level-script.cpp. 00053 { 00054 BEGIN_NOEXCEPTION; 00055 const char *moves = luaL_checkstring(L, 1); 00056 getLevel(L)->loadGame(moves); 00057 END_NOEXCEPTION; 00058 return 0; 00059 }
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void level_newDemo(demofile)
Definition at line 213 of file level-script.cpp. 00214 { 00215 BEGIN_NOEXCEPTION; 00216 const char *demofile = luaL_checkstring(L, 1); 00217 00218 getLevel(L)->newDemo(Path::dataReadPath(demofile)); 00219 END_NOEXCEPTION; 00220 return 0; 00221 }
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void level_planShow(func)
Definition at line 227 of file level-script.cpp. 00228 { 00229 BEGIN_NOEXCEPTION; 00230 luaL_checktype(L, 1, LUA_TFUNCTION); 00231 int funcRef = luaL_ref(L, LUA_REGISTRYINDEX); 00232 00233 Command *command = getLevelScript(L)->createCommand(funcRef); 00234 getLevel(L)->planShow(command); 00235 END_NOEXCEPTION; 00236 return 0; 00237 }
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void level_save(serialized)
Definition at line 39 of file level-script.cpp. 00040 { 00041 BEGIN_NOEXCEPTION; 00042 const char *serialized = luaL_checkstring(L, 1); 00043 getLevel(L)->saveGame(serialized); 00044 END_NOEXCEPTION; 00045 return 0; 00046 }
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