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Functions | |
WorldBranch * | getWorld (lua_State *L) |
int | script_worldmap_addDesc (lua_State *L) throw () |
Fuctions for worldmap. | |
int | script_branch_addNode (lua_State *L) throw () |
void branch_addNode(parent, codename, datafile, x, y, hidden=false, poster="") | |
int | script_branch_setEnding (lua_State *L) throw () |
void branch_setEnding(codename, datafile, poster="") | |
int | script_node_bestSolution (lua_State *L) throw () |
void node_bestSolution(codename, moves, author) |
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Definition at line 18 of file worldmap-script.cpp. 00019 { 00020 return dynamic_cast<WorldBranch*>(script_getLeader(L)); 00021 }
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void branch_addNode(parent, codename, datafile, x, y, hidden=false, poster="")
Definition at line 47 of file worldmap-script.cpp. 00048 { 00049 BEGIN_NOEXCEPTION; 00050 const char *parent = luaL_checkstring(L, 1); 00051 const char *codename = luaL_checkstring(L, 2); 00052 const char *datafile = luaL_checkstring(L, 3); 00053 int nodeX = luaL_checkint(L, 4); 00054 int nodeY = luaL_checkint(L, 5); 00055 bool hidden = lua_toboolean(L, 6); 00056 const char *poster = luaL_optstring(L, 7, ""); 00057 00058 LevelNode *node = new LevelNode(codename, 00059 Path::dataReadPath(datafile), V2(nodeX, nodeY), poster); 00060 getWorld(L)->addNode(parent, node, hidden); 00061 END_NOEXCEPTION; 00062 return 0; 00063 }
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void branch_setEnding(codename, datafile, poster="")
Definition at line 69 of file worldmap-script.cpp. 00070 { 00071 BEGIN_NOEXCEPTION; 00072 const char *codename = luaL_checkstring(L, 1); 00073 const char *datafile = luaL_checkstring(L, 2); 00074 const char *poster = luaL_optstring(L, 3, ""); 00075 00076 LevelNode *node = new LevelNode(codename, 00077 Path::dataReadPath(datafile), V2(-1, -1), poster); 00078 getWorld(L)->setEnding(node); 00079 END_NOEXCEPTION; 00080 return 0; 00081 }
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void node_bestSolution(codename, moves, author)
Definition at line 87 of file worldmap-script.cpp. 00088 { 00089 BEGIN_NOEXCEPTION; 00090 const char *codename = luaL_checkstring(L, 1); 00091 int moves = luaL_checkint(L, 2); 00092 const char *author = luaL_checkstring(L, 3); 00093 00094 getWorld(L)->bestSolution(codename, moves, author); 00095 END_NOEXCEPTION; 00096 return 0; 00097 }
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Fuctions for worldmap.
Definition at line 28 of file worldmap-script.cpp. 00029 { 00030 BEGIN_NOEXCEPTION; 00031 const char *codename = luaL_checkstring(L, 1); 00032 const char *lang = luaL_checkstring(L, 2); 00033 const char *levelname = luaL_checkstring(L, 3); 00034 const char *desc = luaL_checkstring(L, 4); 00035 00036 LevelDesc *dialog = new LevelDesc(lang, levelname, desc); 00037 getWorld(L)->addDesc(codename, dialog); 00038 END_NOEXCEPTION; 00039 return 0; 00040 }
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