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worldmap-script.h

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00001 #ifndef HEADER_WORLDMAP_SCRIPT_H
00002 #define HEADER_WORLDMAP_SCRIPT_H
00003 
00004 extern "C" {
00005 #include "lua.h"
00006 }
00007 
00008 /**
00009  * Fuctions for worldmap.
00010  */
00011 extern int script_worldmap_addDesc(lua_State *L) throw();
00012 extern int script_branch_addNode(lua_State *L) throw();
00013 extern int script_branch_setEnding(lua_State *L) throw();
00014 extern int script_node_bestSolution(lua_State *L) throw();
00015 
00016 #endif

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