00001 #ifndef HEADER_WORLDMAP_SCRIPT_H 00002 #define HEADER_WORLDMAP_SCRIPT_H 00003 00004 extern "C" { 00005 #include "lua.h" 00006 } 00007 00008 /** 00009 * Fuctions for worldmap. 00010 */ 00011 extern int script_worldmap_addDesc(lua_State *L) throw(); 00012 extern int script_branch_addNode(lua_State *L) throw(); 00013 extern int script_branch_setEnding(lua_State *L) throw(); 00014 extern int script_node_bestSolution(lua_State *L) throw(); 00015 00016 #endif