Fish Fillets - Next Generation |
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DevelopmentFish Fillets - Next GenerationThe original Windows game was written in Pascal using Borland Delphi 3. We want to port it to GNU/Linux. Source code is very portable, Windows and MacOS version is possible. We use C++ and SDL library for game engine and Lua for level scripting. We have done almost all porting work. Other work will be in localization and adding new features. You are welcome to join us! Get Fish Fillets NG. Delphi to C++ converterWe developed Object Pascal to C++ source code converter. We use it for converting level scripting. Get d2cpp. Level converterNew level format is plain text. It uses lua scripting language. Converter is written in Python. Get ff2lua. |