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Fish Fillets - Next Generation


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Development

Fish Fillets - Next Generation

The original Windows game was written in Pascal using Borland Delphi 3. We want to port it to GNU/Linux. Source code is very portable, Windows and MacOS version is possible.

We use C++ and SDL library for game engine and Lua for level scripting.

We have done almost all porting work. Other work will be in localization and adding new features. You are welcome to join us!

Source code documentation

Get Fish Fillets NG.


Delphi to C++ converter

We developed Object Pascal to C++ source code converter. We use it for converting level scripting.

Get d2cpp.


Level converter

New level format is plain text. It uses lua scripting language.

Converter is written in Python.

Get ff2lua.