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NodeDrawer.h

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00001 #ifndef HEADER_NODEDRAWER_H
00002 #define HEADER_NODEDRAWER_H
00003 
00004 class V2;
00005 class LevelNode;
00006 class ResImagePack;
00007 class Font;
00008 
00009 #include "NoCopy.h"
00010 
00011 #include "SDL.h"
00012 #include <string>
00013 
00014 /**
00015  * Drawer which know how to draw nodes on path.
00016  */
00017 class NodeDrawer : public NoCopy {
00018     private:
00019         ResImagePack *m_imagePack;
00020         SDL_Surface *m_screen;
00021         Font *m_font;
00022     private:
00023         void drawDot(SDL_Surface *dot, const V2 &loc) const;
00024     public:
00025         NodeDrawer();
00026         virtual ~NodeDrawer();
00027         void setScreen(SDL_Surface *screen) { m_screen = screen; }
00028 
00029         void drawNode(const LevelNode *node) const;
00030         void drawEdge(const LevelNode *start, const LevelNode *end) const;
00031         void drawSelected(const std::string &levelname) const;
00032 };
00033 
00034 #endif

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