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StateInput.h

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00001 #ifndef HEADER_STATEINPUT_H
00002 #define HEADER_STATEINPUT_H
00003 
00004 class Keymap;
00005 class GameState;
00006 
00007 #include "InputHandler.h"
00008 
00009 /**
00010  * Handle input for game state.
00011  */
00012 class StateInput : public InputHandler {
00013     protected:
00014         static const int KEY_QUIT = 1;
00015         static const int KEY_CONSOLE = 2;
00016         static const int KEY_HELP = 3;
00017         static const int KEY_MENU = 4;
00018         static const int KEY_SUBTITLES = 5;
00019         Keymap *m_keymap;
00020         GameState *m_state;
00021     protected:
00022         virtual void quitState();
00023         virtual void enableConsole();
00024         virtual void enableHelp() {};
00025         virtual void enableMenu() {};
00026         virtual void enableSubtitles();
00027         virtual void specStroke(const KeyStroke &/*stroke*/) {}
00028         virtual void specKey(int keyIndex);
00029         void toggleParam(const std::string &param);
00030     public:
00031         StateInput(GameState *state);
00032         ~StateInput();
00033 
00034         virtual void keyEvent(const KeyStroke &stroke);
00035 };
00036 
00037 #endif

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